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Historical project · 2012–2015

The Beginner’s Bible

Stories to read, touch, and play. A shipped iOS app that brought illustrated stories, narration, games, coloring, and puzzles together for young readers.

My role
Senior Developer of Mobile Technologies
Publisher
HarperCollins Publishers
Technology at the time
Objective-C · UIKit · AVFoundation · CoreGraphics
A reader holds an iPad showing The Beginner’s Bible illustrated story selection, with a child nearby.
The shipped storybook experience, shown in its original project imagery.

The experience

More than turning pages.

The app paired illustrated stories and narration with interactions children could explore: games, coloring, and puzzles. The content grew to more than 400 pages, making the work both an iOS application and a substantial interactive-content project.

I developed the iOS app and its technical architecture, working with design and editorial colleagues to bring the experience to the App Store. The challenge extended beyond implementing individual scenes: the team also needed a practical way to assemble and maintain them.

The engineering

Building the tools to build the book

I created StoryBook Builder, a visual authoring tool for placing artwork and configuring interactions and narration. Instead of treating each story page as a separate layout task in app code, the tool gave the team a visual workspace for assembling the content.

The original image below shows the authoring workflow: a selected object on the story canvas, with its interaction type and sound configured alongside it. The corresponding illustrated page is visible on the iPad.

That investment connected two parts of the work: the native app that delivered the experience, and the production tool that made a large collection of interactive pages practical to build.

StoryBook Builder on a MacBook shows a selected illustrated character, interaction settings, and a sound file; an iPad displays the corresponding story page.
StoryBook Builder: visual authoring alongside the iPad experience.

Original demonstrations

From the project archive

These recordings show the app as it existed at the time. Open a player to explore; the case study and images above stand on their own.

Publisher walkthrough

The publisher’s family-facing demonstration introduces the illustrated storybook and its interactive experience.

Watch the publisher walkthrough

Open publisher walkthrough on YouTube

Early promotional film

Produced when the project had only three completed pages, this early film presents the creative direction. Andy Anderson directed the visual design and created the promotional video.

Watch the early promotional film

Open early promotional film on YouTube

Games within the stories

My compilation shows examples of the in-app games: the interactive work that accompanied reading, coloring, and puzzles.

Watch the games compilation

Open games compilation on Vimeo

People behind the project

A shared creative effort

My role covered iOS development, technical architecture, StoryBook Builder, and App Store submission and updates. Andy Anderson led the visual direction, alongside the design and editorial work that gave the stories their character.

This case study documents my HarperCollins work from 2012–2015. It is a historical account, not a statement of current app availability or device compatibility.

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